Industry | Video gaming |
---|---|
Fate | Absorbed into Mattel in 2010s |
Founded | 1983; 37 years ago United States |
Radica Games Limited was an American company that produces electronic games, founded in 1983. It began by producing electronic souvenir games for casinos.[1] In the late 1990s, it became known for its Bass Fishin line of games.[citation needed] On October 3, 2006, Mattel, Inc. (NASDAQ: MAT) announced the completion of their acquisition of Radica.[2] While Radica produced electronic handheld games based on casino or card games, it has branched out into toys, board games, and video game accessories.[3]
Products[edit]
Product lines under Radica, past and present, include:
Vintage 1990s 90s Chicken Soup for the Soul Radica Electronic Game Toy! From shop LoisandJack. 5 out of 5 stars (1,239) 1,239 reviews $ 12.00. MODEL 74004 For 1 player / Ages 8 and up INSTRUCTION MANUAL P/N 82379100 Rev.A Sit down to a few hands with your new Draw Poker from Radica and experience all the thrills and excitement of high-stakes poker without the risk of losing your life savings.
- Stealth Assault - Electronic motion sensor game where player tilts the device to fly a stealth plane shooting down jets,
- PlayTV - examples include PlayTV Football, Skateboarding, and Baseball,
- PlayTV Legends - formerly known as 'Arcade Legends', the line includes plug-n-play systems featuring video games licensed from Sega and Taito, as well as Tetris.
- Skannerz,
- 20Q - electronic toy version, Cube World
- Cube World - electronic toy featuring stick people as characters on black-and-white LCD screens, 2005 - 2008, each cube has contacts on top, bottom, and sides, 3 push buttons, and an internal motion sensor. Not to be confused with the game of the same name.
- Series 1 Cube Types: 'Scoop' Orange, 'Slim' Purple, 'Whip' Yellow, 'Dodger' Red
- Series 2 Cube Types: 'Mic' Pink, 'Hans' Light Blue, 'Handy' Dark Blue, 'Dusty' Light green (as pictured ->)
- Series 3 Cube Types: 'Chief' Blue, 'Toner' Gray, 'Dash' Green, 'Sparky' Brown.[4]
- Series 4 Cube Types: 'Slugger' Light Red, 'Kicks' Green, 'Slam' Orange, 'Grinder' Tan
- Series 5 Cube Types (with mods): 'Dart' Purple, 'Hip Hop' Black, 'Splash' Blue, 'Sci-Fi' White
- Series Jumbo Cube Types: 'Block Bash' Yellow-Orange, 'Global Getaway' Blue
- U.B. Funkeys - August 26, 2007 - 2010,
- Talking Buzz Lightyear,←
- Loopz,
- Nascar Racer, 1998,
- I-Combat - a 3D game that is worn over the head,
- Big Screen Sudoku game.
- Blackjack 21
- Poker-Blackjack Lite
- Solitare
- Color Screen Uno - backlit color Uno card game
See also[edit]
References[edit]
- ^'Radica Games Limited'. sciencemuseum.org.uk.
- ^'Terms of Service Violation'. www.bloomberg.com. Retrieved 2018-07-22.
- ^'Cube World toy by Radica: A fun interactive handheld game'. www.fabtintoys.com. Retrieved 2018-07-22.
- ^Cube World Series 3 instruction manual
External link[edit]
Radica Toys Website
Radica Toy Pinball Machines
Type | Electronic game Online game iOS iPad App customized knowledgebases |
---|---|
Inventor(s) | Robin Burgener [2] |
Company | Radica (2003 - 2011) Techno Source (2011-2015) Uncle Milton Industries (2015–2017) Irwin Toys (2017-present) |
Country | United States |
Availability | 1988–present |
Materials | Artificial Intelligence |
Official website |
20Q is a computerized game of twenty questions that began as a test in artificial intelligence (AI). It was invented by Robin Burgener in 1988.[1] The game was made handheld by Radica in 2003, but was discontinued in 2011 because Techno Source took the license for 20Q handheld devices.[citation needed]
The game 20Q is based on the spoken parlor game known as twenty questions, and is both a website[2] and a handheld device. 20Q asks the player to think of something and will then try to guess what they are thinking of with twenty yes-or-no questions. If it fails to guess in 20 questions, it will ask an additional 5 questions. If it fails to guess even with 25 (or 30) questions, the player is declared the winner. Sometimes the first guess of the object can be asked at question 14.
Principle and history[edit]
The principle is that the player thinks of something and the 20Q artificial intelligence asks a series of questions before guessing what the player is thinking. This artificial intelligence learns on its own with the information relayed back to the players who interact with it, and is not programmed. The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game 'Animals,' popular in the early 1970s, which used a somewhat simpler method to guess an animal.[3]
The 20Q AI uses an artificial neural network to pick the questions and to guess.[1][4] After the player has answered the twenty questions posed (sometimes fewer), 20Q makes a guess. If it is incorrect, it asks more questions, then guesses again. It makes guesses based on what it has learned; it is not programmed with information or what the inventor thinks. Answers to any question are based on players’ interpretations of the questions asked. Newer editions were made for different categories, such as music 20Q which has the player think of a song, and Harry Potter 20Q, which has the player think of something from the world of the Harry Potter series.
The 20Q AI can draw its own conclusions on how to interpret the information. It can be described as more of a folk taxonomy than a taxonomy. Its knowledge develops with every game played. In this regard, the online version of the 20Q AI can be inaccurate because it gathers its answers from what people think rather than from what people know. Limitations of taxonomy are often overcome by the AI itself because it can learn and adapt. For example, if the player was thinking of a 'Horse' and answered 'No' to the question 'Is it an animal?,' the AI will, nevertheless, guess correctly, despite being told that a horse is not an animal.
Patent applications in the US and Europe were submitted in 2005.[5]
In August 2014, 20Q.net Inc., with Brashworks Studios, developed and released an iOS iPad version available at the Apple iTunes store.
Handheld device[edit]
The built Artificial Neural Network is not resource intensive either to store or to compute, thus it could be embedded in small, less powerful devices. Currently, there is a handheld version of the AI. The device contains a small portion of the original 20Q website knowledge base; unlike the online versions of the game, the handheld version does not have the ability to learn.
The 20Q artificial intelligence is different from less flexible, and extremely large, expert systems. Its modularity, adaptability, and scalability means that it can be applied to other, more complex devices, for more complex uses.
Game show[edit]
On June 13, 2009, GSN began a TV version of the game, hosted by Cat Deeley, with Hal Sparks as the voice of the computer.
References[edit]
- ^ abBurgener, Robin. 'Engineering Colloqium: 20Q The Neural Network Mind Reader'. Goddard Space Flight Center. Archived from the original on 2013-02-16.
- ^'Official 20Q Website'. Archived from the original on 2005-11-30. Retrieved 2005-02-27.
- ^with information from: LiCalzi O'Connell, Pamela. 'Vegetables And Minerals On The Radar' The New York Times. March 27, 2003; Burgener, Robin, computer architect, inventor.
- ^Official 20Q Q&A
- ^US application 102,105[1] and EP 1710735